My work evolves around the concept of the visual metaphor, a culture of screen reliance, and interactivity through physical presence. I combine familiar narrative content, genres, styles, studies of historical media, and a range of materials to juxtapose, suspend and amplify the mostly unconscious network of connections these elements create in our daily lives.
Interactivity is an important dimension in my screen based work as I activate the real space between the viewer and the screen using a 3D camera. The art, no longer a passive sight to be observed, sees and engages the viewer and expresses itself based upon the physical proximity and movements of the viewer. A game-like relationship arises due to this interactive dimension.
Games and the discourse around them are inspiration for my work because of their broad cultural reach. Recent discussions regarding the status of video games as “art” are an interesting view into our shifting values and the lack of widely accepted definitions regarding “game” and “art”. My interest is in using the language of this discourse and the tools of video game creation; game engines, hardware, peripherals, graphic styles and themes as materials for art rather than game. I hope to further explore and map the shared and bordering regions of these nebulous domains.
The process I employ in my artistic explorations is often guided by intuitions of latent connections and meaning. I prefer to expose the evolution of this inquiry through my art, rather than asserting judgements or proclaiming answers. When I create, I sound out the concepts, materials and cultural associations. The work is an amplification of the dissonances and resonances I find, which are always personal and may be universal.
Interactivity is an important dimension in my screen based work as I activate the real space between the viewer and the screen using a 3D camera. The art, no longer a passive sight to be observed, sees and engages the viewer and expresses itself based upon the physical proximity and movements of the viewer. A game-like relationship arises due to this interactive dimension.
Games and the discourse around them are inspiration for my work because of their broad cultural reach. Recent discussions regarding the status of video games as “art” are an interesting view into our shifting values and the lack of widely accepted definitions regarding “game” and “art”. My interest is in using the language of this discourse and the tools of video game creation; game engines, hardware, peripherals, graphic styles and themes as materials for art rather than game. I hope to further explore and map the shared and bordering regions of these nebulous domains.
The process I employ in my artistic explorations is often guided by intuitions of latent connections and meaning. I prefer to expose the evolution of this inquiry through my art, rather than asserting judgements or proclaiming answers. When I create, I sound out the concepts, materials and cultural associations. The work is an amplification of the dissonances and resonances I find, which are always personal and may be universal.